Section 1: release and timeline

Section 2: game design

Section 3: Technical Design

Section 4:

Section 5:

undertone

IMAGE

Premise:

U-tone – imagine an interactive journal/scrap book that is based around a 2d pixel game such as Zelda: A link to the past – that represents an ideal assortment of all the good things/places etc. that I love – where you can enter mini games to encounter specific experiences. Multiple perspectives are heartily embraced

It is as much about reminiscing as it is about curiosity being the goal.

Mini-things – could be a dog based endless runner, or shmup, or it could be a chill out zone where you enjoy the ambience – or do an activity such as make a tune – some installations such as setting up way points in the scene, then set the char off to get a particular sound experience. The intention is to keep adding to it over time… Its ALL about the side quest…

How all these parts fit together and the main sections here:

Section 1:

Timeline is here: Gantty

Section 2: Game design

Go to the Overworld map v1

  • who we are
  • mockups/proto
  • schema
  • content authoring
  • engaging with place
    • an approach
  • Game Features
  • Overworld map v1
  • B
  • H
  • M
    • Other bits
  • Enviro and atmos
  • level design
  • Authoring gude
    • bahaviour loop options
    • talking options
    • cutscene space

Section 3: Technical Design

  • Platforms
  • specifications
    • game dimensions

Section 4: Code base

Section 5: Workflows

Section 6: Appendixes