subliminor plans
Gantty
A gantt chart
gantt
title 6 months (26 weeks) to get Core V1 shipped
axisFormat %d-%b
Pre Prod 20%:a, 2025-07-20, 7w
Prod 60%:a, 2025-09-8, 17w
Mockups 4wks: a, 2025-09-8, 4w
Content 3wks: a, 2025-10-08, 3w
Asset 3wks: a, 2025-10-27, 4w
Coding 6wks: a, 2025-11-24, 6w
Polish & Ship 20%:a, 2026-1-5, 5w
Ship : milestone, m2, 2026-2-9, 4mMaking plans for Nigel
- Preproduction – complete end of 2025 (OCT – NOV – DEC)
- Production – start 2026 (JAN – FEB – MAR – APR)
- Polish – (MAY – JUN)
- Ship – JULY 2026
1 Preproduction – 20%
1.1 Analysis (OCT – NOV)
- 1.1.1 analyse game 1
- 1.1.2 analyse game 2
- SNES Game analysis – Earthbound
- 1.1.3 analyse game 3
- SNES Game analysis – Harvest Moon
- 1.1.4 analyse game 4
- GBA Game analysis – Links awakening
1.2 Game design (DEC)
- subliminor docs – game design
- Premise
- Scope
- Game design
- Story progression
- Interactions
- Layers
- Milestones
1.3 Promotion (DEC)
- Promotion! tell the world its a happening thing! and when it will happen;)
- Setting up all channels and promoting…
- do up a logo and icon as well as a short 1 minute teaser
- one page site with logo on it and contact…
2 Production – 60%
2.1 Setting up toolage/workflow etc.
2.2 Logo design and icon
2.3 Mockups
- analogue
- Analogue mockups paint
- Palettes etc.
- digital
- Milestone 1:
- Milestone 2:
- Milestone 3:
2.4 Content design
- Maps etc.
- overworld
- sections
- Map elements logic etc.
- Intetactives
2.5 Asset creation
- Determine scale etc
- Determine palette etc.
- Lighting logic
- Map element logic – including scale and set pieces (like kauri)
2.6 Coding
- planning to code… – investigating approach
- look at the eloquent JS book…
- starting
- Setup canvas
- scaling and sizing
- pixelation
- suppress scrolling
- sprite sheet
- Maps
- loading the game
- classes
- init
- overworld
- config
- overworld map
- cropping an image from sprite sheet
- Setup canvas
- game objects
- config object
- default values
- sprite
- loading images and drawing them
- animation
- data format
- over world maps
- movement
- grid based movement
- keyboard input
- character animations
- sprite sheet animation
- camera
- walls and collisions
- behaviours and cutscenes
- typewriters
- scene transitions
- events
- overworld HUD
- Pause menu
- story progress
- save game progress
- load
- save
- title screen
- Lock and keys – can be many to many…
2.7 Mini game
- onwards to minigames
3 Polish and Ship – 20%
- SHIP – start of JULY 2026