undertone
IMAGE
Premise:
U-tone – imagine an interactive journal/scrap book that is based around a 2d pixel game such as Zelda: A link to the past – that represents an ideal assortment of all the good things/places etc. that I love – where you can enter mini games to encounter specific experiences. Multiple perspectives are heartily embraced
It is as much about reminiscing as it is about curiosity being the goal.
Mini-things – could be a dog based endless runner, or shmup, or it could be a chill out zone where you enjoy the ambience – or do an activity such as make a tune – some installations such as setting up way points in the scene, then set the char off to get a particular sound experience. The intention is to keep adding to it over time⦠Its ALL about the side quest…
How all these parts fit together and the main sections here:
Section 1:
Timeline is here: Gantty
Section 2: Game design
Go to the Overworld map v1
- who we are
- mockups/proto
- schema
- content authoring
- engaging with place
- an approach
- Game Features
- Overworld map v1
- B
- H
- M
- Other bits
- Enviro and atmos
- level design
- Authoring gude
- bahaviour loop options
- talking options
- cutscene space
Section 3: Technical Design
- Platforms
- specifications
- game dimensions