{"id":390,"date":"2025-07-08T16:33:47","date_gmt":"2025-07-08T06:33:47","guid":{"rendered":"https:\/\/nonlinearexperience.com\/?p=390"},"modified":"2025-07-08T16:33:47","modified_gmt":"2025-07-08T06:33:47","slug":"scene-graphs-display-lists","status":"publish","type":"post","link":"https:\/\/nonlinearexperience.com\/index.php\/2025\/07\/08\/scene-graphs-display-lists\/","title":{"rendered":"Scene Graphs\/Display Lists"},"content":{"rendered":"<h1 class=\"wp-block-post-title\">Scene Graphs\/Display Lists<\/h1>\n\n\n<p class=\"wp-block-paragraph\">See also:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">System:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CAVEATS &#8211; consider the tech you are using and how it handles coordintaes &#8211;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Phaser &#8211; Container &#8211; A Container, as the name implies, can &#8216;contain&#8217; other types of Game Object. When a Game Object is added to a Container, the Container becomes responsible for the rendering of it. By default it will be removed from the Display List and instead added to the Containers own internal list. (https:\/\/newdocs.phaser.io\/docs\/3.60.0\/Phaser.GameObjects.Container)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Display List &#8211; Display Lists belong to a Scene and maintain the list of Game Objects to render every frame. ()<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Scene Graph &#8211; make sprites and nest them as children of parent sprites.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">coordinates &#8211; internally they are local<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Resources<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">the kittykat thing&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>See also: System: CAVEATS &#8211; consider the tech you are using and how it handles coordintaes &#8211;&nbsp; Phaser &#8211; Container &#8211; A Container, as the name implies, can &#8216;contain&#8217; other types of Game Object. When a Game Object is added to a Container, the Container becomes responsible for the rendering of it. By default it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"wp-custom-template-nlx-the-knowledge-page","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-390","post","type-post","status-publish","format-standard","hentry","category-the-knowledge"],"_links":{"self":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/comments?post=390"}],"version-history":[{"count":1,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/390\/revisions"}],"predecessor-version":[{"id":391,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/390\/revisions\/391"}],"wp:attachment":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/media?parent=390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/categories?post=390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/tags?post=390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}