{"id":561,"date":"2025-07-27T15:09:57","date_gmt":"2025-07-27T05:09:57","guid":{"rendered":"https:\/\/nonlinearexperience.com\/?p=561"},"modified":"2025-07-27T15:09:58","modified_gmt":"2025-07-27T05:09:58","slug":"cutscenes","status":"publish","type":"post","link":"https:\/\/nonlinearexperience.com\/index.php\/2025\/07\/27\/cutscenes\/","title":{"rendered":"Cutscenes"},"content":{"rendered":"<h1 class=\"wp-block-post-title\">Cutscenes<\/h1>\n\n\n<p>See also:<\/p>\n\n\n\n<p>intros<\/p>\n\n\n\n<p>puppeting<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player &#8211; no control<\/p>\n\n\n\n<p>Camera puppeted<\/p>\n\n\n\n<p>NPCs puppeted<\/p>\n\n\n\n<p>Text boxes auto complete\u2026<\/p>\n\n\n\n<p>Also used for intros etc\u2026<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Cutscene characters<\/strong><\/h2>\n\n\n\n<p>retry<\/p>\n\n\n\n<p>they have a retry if they collide with our character (or anything) and then keep trying their loop\u2026<\/p>\n\n\n\n<p>So, for a &#8216;scheduled walk&#8217; this is the case where we want to retry..<\/p>\n\n\n\n<p>For the global cutscene &#8211; currently, only one person can do something at once\u2026<\/p>\n\n\n\n<p>For authoring &#8211; add in a text message or something, so the player knows cutscene is over, and player now has control again\u2026<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Cutscene cues<\/strong><\/h2>\n\n\n\n<p>A space on the map that can be defined to trigger a cutscene\u2026<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Cutscene &#8211; face hero<\/strong><\/h2>\n\n\n\n<p>When authoring, use the &#8216;<\/p>\n\n\n<div class=\"wp-block-syntaxhighlighter-code \"><pre class=\"brush: jscript; title: ; notranslate\" title=\"\">\nfaceHero: &quot;npcA&quot;\n<\/pre><\/div>\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Resources<\/h2>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>See also: intros puppeting Player &#8211; no control Camera puppeted NPCs puppeted Text boxes auto complete\u2026 Also used for intros etc\u2026 Cutscene characters retry they have a retry if they collide with our character (or anything) and then keep trying their loop\u2026 So, for a &#8216;scheduled walk&#8217; this is the case where we want to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"wp-custom-template-nlx-the-knowledge-page","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-561","post","type-post","status-publish","format-standard","hentry","category-the-knowledge"],"_links":{"self":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/561","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/comments?post=561"}],"version-history":[{"count":1,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/561\/revisions"}],"predecessor-version":[{"id":562,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/posts\/561\/revisions\/562"}],"wp:attachment":[{"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/media?parent=561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/categories?post=561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nonlinearexperience.com\/index.php\/wp-json\/wp\/v2\/tags?post=561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}