Log 3 – 15.12.25-21.12.25

STAGE: Pre-production – Game Design and Promotion

KEEP DRAWING AND BONING UP ON JS…

Mon 15 Dec – Sun 21st Dec

Focus of the week: the pre thing and the website and the promo – from the reading, playing and planning…

Mon

Take aways

A lot of the definitions of games, or even the mens of wanting to codify it, I am not sure I agree with. Seems like a solution looking for a problem? My question is: what do I like? What would I want to play. And those questions have always been a lot easier to answer.

“When confronted with these tough-to-define words, I generally take a very broad approach. If it might be a game, I’ll call it a game.” (Smith, 2024, p. 2)

Smith, T. (2024). Anatomy of Game Design (1st ed.). CRC Press. https://doi.org/10.1201/9781003346586
I like this approach to defining ‘games’, ‘fun’ and ‘mechanics’ – if it looks like a duck, sounds like a duck, its probably a duck… But, then Smith goes on to define some stuff. Oh well… Dunno about games having to have a ‘winning’ condition…

What do I like?

  • I like to explore
  • I like to savour a moment and a mood
  • Yes, these things can co-exist – for example – going on day hikes near Piha –
  • Within my capabilities… there is always the knowledge of having comfort at the end, be it food or shelter. I am truly a simple creature…
  • I like making sense of the world
  • I like things that are made and hewn by hand or foot
  • I like desire lines
  • I like things that are special to those that make them ,and then those that use them
  • Things I don’t like are – unending chaos…
  • So, it seems that it is chaos within a set o guard rails. A storm in a tea cup perhaps…

What would I want to play?

  • Well, refer to the list above – lots of interesting options
  • Defined commitment

Interestingly, the process of making pixel assets and coding the whole thing in JS fits into the category of ‘unending chaos’… But, its like eating an elephant…

Tues

  • Project work 1
  • Ok, lets work on ROCKS – for that first opening scene…

Wed

  • Game play – continue with current game and notes etc.
  • Play for an hour – make notes

Takeaways

Thu

  • Project work 2 – Pre production –

Fri

  • Project work 3 –

Sat

  • Finish off tasks or, if done – start another task…
  • do the tutorial
  • icon/logo – design to work at small scale…

Sun

A quick catch up session

Takeaways

The doing…

  • Hour 1 – document and update log of things done (this page)
  • Hour 2 – add tasks to the next one… (include a link to it from here…)

HOUR 3 and 4 – Tutorial/learning thing – do that tute in the GBStudio world building book

Lesson for the week –

QUESTIONS

keep adding them, and keep rolling them over…

  • develop initial style guide as a starting point – develop a starter style guide – link to pinterest
  • set up pipeline – 1. work on local machine – using VScode 2. commit to gitlab – 3. posted on site
  • mockup intro cutscene in aesprite
  • tidy up the game design doc
  • create icon for discord etc. – a shape that reads properly
  • examples of multiple ways of accessing game world data – not necessarily the SAME game rendered for different devices and platforms – but ways of accessing the game world using different APPS on the SAME device/platform…
  • looking at ways of interacting with the gameworld – via handheld devices – what are some solutions from different games?
  • how could i incorporate paper mechanics and cutouts?
  • build in 30 mins of drawing activity every day please! and then, on to watercolour etc.
  • add in a place to capture questions/tasks that need to be investigated/done and can be added to the list every week…

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