Author: admin

  • Subliminor

    Proof of concept v1 (8 Apr 2026) BANNER IMAGE Subliminor is a … game in What you can do CONTROLS WALK: WASD/Arrow Keys Interact: A/Z Save Made with GB Studio *All temp placeholder graphics/sounds sourced from GB Studio Please add your comments below.

  • Log 3 – 15.12.25-21.12.25

    STAGE: Pre-production – Game Design and Promotion KEEP DRAWING AND BONING UP ON JS… Mon 15 Dec – Sun 21st Dec Focus of the week: the pre thing and the website and the promo – from the reading, playing and planning… Mon Take aways A lot of the definitions of games, or even the mens…

  • Log 2 – 8.12.25-14.12.25

    STAGE: Pre-production – Game Design and Promotion KEEP DRAWING AND BONING UP ON JS… Mon 8 Dec – Sun 14th Dec Focus of the week: game as user interface – how screen design conveys game information – visual cues to guide player… – from the reading, playing and planning… Mon Examples Tues Wed The Legend…

  • Layer sliding

    See also: the bit about layer sliding – and making sure to finish on a whole number Resources

  • Log 1 – 1.12.25-7.12.25

    Mon 1 Dec – Sun 7th Dec Focus of the week: intro cutscene – from the reading, playing and planning… Mon Tues Wed The Legend of Zelda – Link’s Awakening – Opening cinematic/title Well, they are called ‘cut scenes’ I think… As part of this introduction, a few questions are implied as it proceeds, which…

  • Website launched!

    Yes! Well, here you are! Expect more content coming here as the project gets under way. There will be a discord channel set up soon, and some preliminary mockups etc. I will be going on a brief holiday soon, but in the mean time, stay tuned!

  • JS

    See also: Eloquent Javascript https://eloquentjavascript.net/ Its very… yellow… Main bits Loading JS Modern JS loading – use ‘defer’ – which loads asynchronously and defers execution of script until everything else has been rendered… Modules are automatically set to ‘defer’ Resources

  • Talking and Messages

    See also: These are the options: Talking and messages see also Talking and messages – two approaches The system allows for bumping into a person, then pressing enter to talk – they will also say different things depending on the circumstances – e.g. if you have completed a task, they will say something that reflects/responds…

  • Messages

    See also: Resources

  • Map events

    See also: Puppeting the characters during cutscenes (and at other times as required) Resources