Category: game design

  • Speccies

    Where are my specs? The logic for why I did it Feature matrix Includes ref to example Movement – active – turn based

  • Making plans for Nigel

    There are several main parts: Release schedule Content strategy Adding and remixing… Authoring tool Lock and keys – can be many to many… Evemts Text Game design where will it be displayed/played? aspect ratio etc. An Approach to getting something happening Make a canvas of a starting likely size Start getting static things on it…

  • To extrapolate – content

    Notes and observations basically… Timaru house – Feb/Mar 2025 Lodgings were accessed by driving up big winding hill There was a classic large lollypop looking tree in front of a two storey weatherboard house on am adjacent hill. Reminded me of a Peter Jackson film – amd the film ‘burbs- – beetlejuice too? The sleepy…

  • Critter, plant, geo log

    Add content in here Ctitter, plant, geo log Coastal fringe – Pohutukawa trees – The other smaller ones with tear drop shaped leaves Black sand – rocks Futher inland – where the valleys are deep and cool, older plants grow su h as the mighty kauri – straight and tall they are mostly leg, with…

  • Things to find out

    And here be a probably large and certainly disorganised list of, yes, “Things to find out”… Piha – the up bit – and the crossed sticks on the path… A critter log A plant log A geology log The doorway lighting (and general other stuff like that) in Vikings – but also Lord of the…