Engines/approaches etc. I have used

I have used: godot game engine, pico8, javascript and pyGame. All have their pros and cons. I ended up settling on javaScript, but keep up with cool tutorials etc in the others for inspiration/ideas.

Well, the one below is a good reason to avoid ‘frameworks’ and

Kaboom – now depricated

Can’t remember the name of it, but there was another one I saw too that is now out of date.

The kittykat one too… just many, many examples.

Had a look at a bunch of books, but found them a struggle. Special mention this one tho: https://www.amazon.com/Advanced-Game-Design-HTML5-JavaScript/dp/1430258004

So, then the question is: make the games using vanilla javascript, or use libraries etc.

I actually think this:

use ga (https://github.com/kittykatattack/ga) or hexi (https://github.com/kittykatattack/hexi) as a basis – then add stuff in…

Game Programming Patterns

This is a good one too: How to make an RPG(Schuller, 2017)

And so…

In the end, I have decided that I am going to go it alone and start from scratch – fairly confident I understand the concepts/structures etc. enough.

I am going on the basis of: get the data MODEL right, everything follows from there… graphics are the VIEW of the data MODEL – etc.