Scene Graphs/Display Lists
See also:
System:
CAVEATS – consider the tech you are using and how it handles coordintaes –
Phaser – Container – A Container, as the name implies, can ‘contain’ other types of Game Object. When a Game Object is added to a Container, the Container becomes responsible for the rendering of it. By default it will be removed from the Display List and instead added to the Containers own internal list. (https://newdocs.phaser.io/docs/3.60.0/Phaser.GameObjects.Container)
Display List – Display Lists belong to a Scene and maintain the list of Game Objects to render every frame. ()
Scene Graph – make sprites and nest them as children of parent sprites.
coordinates – internally they are local
Resources
the kittykat thing…