Parallax backgrounds/endless scroll

See also:

System:

needs a single variable to control the scrolling – otherwise there may be a gap which changes over time…

Covered in AGDwJS p 316 (Creating the Scrolling Background)

Requirements:

  • needs to be dynamic speed
  • needs to not have gaps
  • layers move at different relative speeds
  • functionality easily allows for going in either direction

This one works by – 

2 instances of image

one next to another

when image 2 gets to 0, reset both instances: image 1 to 0, image 2 to width of

Layers

(JavaScript Game Development Course for Beginners)

setup in html

<!DOCTYPE html>

<html lang=”en”>

    <head>

        <meta charset=”UTF-8″>

        <meta http-equiv=”X-UA-Compatible” content=”IE=edge”>

        <meta name=”viewport” content=”width=device-width, initial-scale=1.0″>

        <title>Parallax Backgrounds</title>

        <link rel=”stylesheet” href=”style.css”>

    </head>

    <body>

        <canvas id=”canvas1″></canvas>

        <script src=”script.js”></script>

    </body>

</html>

css

body {

    background: black;

}

#canvas1 {

    position: absolute;

    border: 3px solid white;

    top: 50%;

    left: 50%;

    transform: translate(-50%, -50%);

    width: 800px;

    height: 700px;

}

setting up in js

const canvas = document.getElementById(‘canvas1’);

const ctx = canvas.getContext(‘2d’);

const CANVAS_WIDTH = canvas.width = 800;

const CANVAS_HEIGHT = canvas.height = 800;

How to do in AGDwHTML5 (rudimentary one on p316…)

Resources

the kittykat thing…