Interaction zones
See also:
System:
Areas on the map that do something special. For instance, when the character walks onto a door tile we might teleport them to a new map. Our interaction zones are made up two parts: actions and triggers. Actions are special functions that cause something to happen in the world. Triggers are invisible objects placed on the map and can be activated by walking on them or using them via a button press. Triggers call actions when activated.