Layers
See also:
Layers
- Graphics layers:
- ‘Lower layer’ this is the floor tiles etc.
- Game Objects – this is where the ‘game’ occurs – e.g.
- Upper layer – this is the stuff characters appear to go ‘under’ such as doors, behind buildings etc.
- Data layers:
- Currently only one – which is where things such as collision data etc. is held – for walls, furniture, NPC’s, pickups etc.
Later, rework this so there can be more data layers – and we will start on ‘layer 0’ or, the ground.