Layers

See also:

maps and levels

Layers

  • Graphics layers:
    • ‘Lower layer’ this is the floor tiles etc.
    • Game Objects – this is where the ‘game’ occurs – e.g. 
    • Upper layer –  this is the stuff characters appear to go ‘under’ such as doors, behind buildings etc.
  • Data layers:
    • Currently only one – which is where things such as collision data etc. is held – for walls, furniture, NPC’s, pickups etc.

Later, rework this so there can be more data layers – and we will start on ‘layer 0’ or, the ground.

Resources