Template setups

Systems

  • pico8
    • TILES: 8×8
    • GRID: 16×16 tiles
    • DISPLAY: 128px x 128px
  • gba
    • TILES: 8×8
    • GRID: 16×16 tiles
    • DISPLAY: 128px x 128px
  • nes
    • TILES: 8×8
    • GRID: 16×16 tiles
    • DISPLAY: 128px x 128px
  • snes
    • TILES: 8×8
    • GRID: 32×28 (+6 for UI)
    • DISPLAY: 256px x 224px

Games

  • ALTTP
    • map – made up of 8×8 sections
    • each section is 32×32 cells
    • each cell is 16×16 (well, actually they are all double8)
    • Tiles: (8×8)x2 > 16×16
    • The tile grid for LoZ is 16 tiles wide by 14 tiles high (including 3 tiles for the status display at the top of the screen). Each tile is 16×16 pixels. Link operates on a half-tile grid, though (32×28 tiles, 8×8 pixels each).
    • TILES – 8×8
    • GRID – 32×28 (+6 for UI) – 256px x 224px
    • DOUBLE TILES – 16×16
    • GRID – 16×14 (+3 for UI) – 256px x 224px