Template setups
Systems
- pico8
- TILES: 8×8
- GRID: 16×16 tiles
- DISPLAY: 128px x 128px
- gba
- TILES: 8×8
- GRID: 16×16 tiles
- DISPLAY: 128px x 128px
- nes
- TILES: 8×8
- GRID: 16×16 tiles
- DISPLAY: 128px x 128px
- snes
- TILES: 8×8
- GRID: 32×28 (+6 for UI)
- DISPLAY: 256px x 224px
Games
- ALTTP
- map – made up of 8×8 sections
- each section is 32×32 cells
- each cell is 16×16 (well, actually they are all double8)
- Tiles: (8×8)x2 > 16×16
- The tile grid for LoZ is 16 tiles wide by 14 tiles high (including 3 tiles for the status display at the top of the screen). Each tile is 16×16 pixels. Link operates on a half-tile grid, though (32×28 tiles, 8×8 pixels each).
- TILES – 8×8
- GRID – 32×28 (+6 for UI) – 256px x 224px
- DOUBLE TILES – 16×16
- GRID – 16×14 (+3 for UI) – 256px x 224px