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Here be the knowledge:

  • Adding data
  • Animation
  • Audio
  • Camera
  • Coding best practices
  • Collision detection
  • Controls/Input
  • Cutscenes
  • Data model
  • Delta time
  • Design Patterns
  • Dialogue
  • Dynamic Key (in js)
  • Easing
  • Engines/approaches etc. I have used
  • Events
  • Functional Programming
  • Game loop
  • Game objects
  • Game states
  • Grid
  • Guiding principles
  • Interaction zones
  • JS
  • Layer sliding
  • Layers
  • Level Design
  • Level/map editors
  • Map events
  • Maps and levels
  • Messages
  • Movement
  • Optimisation Tips
  • Parallax backgrounds/endless scroll
  • Progression and achievement system
  • Project Structure
  • Randomness
  • Scene Graphs/Display Lists
  • Scrolling
  • Search
  • Sprite management
  • State machines
  • Talking and Messages
  • Template setups
  • Terms and concepts
  • Tiled images
  • Toolchain/workflow
  • UI
  • Use cases
«Audio
Adding data»

Dialogue

See also:

System:

By the Numbers: How to Write a Long Interactive Novel That Doesn’t Suck
7 Rules for Designing Great Stats

Resources

Writing Interactive Fiction in Six Steps