Cutscenes

See also:

intros

puppeting

Player – no control

Camera puppeted

NPCs puppeted

Text boxes auto complete…

Also used for intros etc…

Cutscene characters

retry

they have a retry if they collide with our character (or anything) and then keep trying their loop…

So, for a ‘scheduled walk’ this is the case where we want to retry..

For the global cutscene – currently, only one person can do something at once…

For authoring – add in a text message or something, so the player knows cutscene is over, and player now has control again…

Cutscene cues

A space on the map that can be defined to trigger a cutscene…

Cutscene – face hero

When authoring, use the ‘

faceHero: "npcA"

Resources