Cutscenes
See also:
intros
puppeting
Player – no control
Camera puppeted
NPCs puppeted
Text boxes auto complete…
Also used for intros etc…
Cutscene characters
retry
they have a retry if they collide with our character (or anything) and then keep trying their loop…
So, for a ‘scheduled walk’ this is the case where we want to retry..
For the global cutscene – currently, only one person can do something at once…
For authoring – add in a text message or something, so the player knows cutscene is over, and player now has control again…
Cutscene cues
A space on the map that can be defined to trigger a cutscene…
Cutscene – face hero
When authoring, use the ‘
faceHero: "npcA"